Stellar v1.0 Beta 7 ​
Don't get overwhelmed! There's a lot of parts added and we're not stopping the trend!

Highlights ​
- Added tons of parts from the game
- Edit mode for special parts
- Quick transform controls
- Export tab
- Reference images
What's New ​
Parts ​

- Parts added: - Capsule
- Probe
- Ion engine
- Docking port
- Parachute
- Nose cone
- Side node cone
- Landing leg
- Seperator
- Heat sheild
- RCS
 
- Abstract parts added: - Reference image (more info below)
 
Reference Images ​


- Allows you to add images for reference and templating
- Choose between adding a URL or uploading an image - URLs are preffered as they help keep the file size down - However, some website may not allow Stellar to fetch those images
- Such images fail to load
 
- Images can be uploaded - This embeds the image inside the blueprint file which does increase its file size!
 
 
- URLs are preffered as they help keep the file size down 
- Don't forget to lock the reference image to avoid accidentally mutating it 
Toolbar ​


- Rearranged the toolbar once again
- Added increment settings - Snap to grid - Snaps translations every 0.2m
- Snaps rotation every 15°
 
- Snaps translations every 
- No snap - Does not implement any sort of snapping
 
- Scale with ratio - Scales parts while maintaining the xandyratio
 
- Scales parts while maintaining the 
 
- Snap to grid 
Translations ​
| Before | After | 
|---|---|
|  |  | 
- Simplified explainations
- Implemented Microsoft's capitalization guidelines
Quick Controls ​

- Quick controls allow you to... control quickly!
- Rotate left: rotates +90°
- Rotate right: rotates -90°
- Mirror horizontally
- Mirror vertically
Transformation Controls ​
| Before | After | 
|---|---|
|  |  | 
- The scaling transformation controls were rewritten from scratch - Should be more performance friendly (I haven't checked)
- Parts cardinal to one another now are bounded correctly
- Parts cadinal to one another now also scale properly
 
- Added the rotation node - Lets you rotate parts off their center
 
Fuel Tanks ​
| Before | After | 
|---|---|
|  |  | 
| (in-game)  | (in-game)  | 
- Fuel tanks now look closer to that in-game
- Fuel tanks now also export with a "cap" if needed to maintain a shape where the top and bottom with aren't the same
Progress Loss Confirmation ​


- Asks you before wiping any unsaved changes
Selection Box ​

- Quickly select parts within the bounds of the selection
- Unlike the game, you don't have to hold down on the screen for a bit before dragging to select parts
Edit Mode ​

- Edit mode lets you perform special operations on a single part at a time
- The fuel tank is the only part currently with an edit mode - Change the bottom width, top width, and height visually
 
Lighting ​
| Before | After | 
|---|---|
|  |  | 
- The fuel tank was the last part that used physical lighting
- Since that is no longer the case, I've implemented lighting correcting for consistent builds
- This flips parts that are rotated more than 180°or are flipped on thexaxis
Export Tab ​

- Provides quick options to export the current file
- Options - Format emitted files: formats the JSONusing JavaScript's built-in API
- Watermark exported blueprints: added a "Generated by Stellar": "https://stellaralpha.web.app/"at the begenning of files
 
- Format emitted files: formats the 
- Export - Export to game: emits a .txtfile in SFS format
- Save Stellar format: emits a .stbpor.jsonfile in Stellar format
 
- Export to game: emits a 
Shortcuts ​
- Insert part: changed to I
- Rename: changed to F2
I've said this a million times and I'm gonna say it again. I've made thousands of little changes, bug fixes, and probably even more features that I have simply forgotten that I've not mentioned in the changelog. I really appriciate everyone's patience as I brew Stellar into the app that it deserves to be. Thank you!
