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Stellar v1.0 Beta 7 ​

Don't get overwhelmed! There's a lot of parts added and we're not stopping the trend!

The layout tab featuring the new added parts

Highlights ​

  • Added tons of parts from the game
  • Edit mode for special parts
  • Quick transform controls
  • Export tab
  • Reference images

What's New ​

Parts ​

All the new parts

  • Parts added:
    • Capsule
    • Probe
    • Ion engine
    • Docking port
    • Parachute
    • Nose cone
    • Side node cone
    • Landing leg
    • Seperator
    • Heat sheild
    • RCS
  • Abstract parts added:
    • Reference image (more info below)

Reference Images ​

Reference images of a few crafts

Image upload options

  • Allows you to add images for reference and templating
  • Choose between adding a URL or uploading an image
    • URLs are preffered as they help keep the file size down
      • However, some website may not allow Stellar to fetch those images
      • Such images fail to load
    • Images can be uploaded
      • This embeds the image inside the blueprint file which does increase its file size!
  • Don't forget to lock the reference image to avoid accidentally mutating it
    • Locking a reference image

Toolbar ​

The new toolbar layout

New increment settings

  • Rearranged the toolbar once again
  • Added increment settings
    • Snap to grid
      • Snaps translations every 0.2m
      • Snaps rotation every 15°
    • No snap
      • Does not implement any sort of snapping
    • Scale with ratio
      • Scales parts while maintaining the x and y ratio

Translations ​

BeforeAfter

Quick Controls ​

All the quick controls

  • Quick controls allow you to... control quickly!
  • Rotate left: rotates +90°
  • Rotate right: rotates -90°
  • Mirror horizontally
  • Mirror vertically

Transformation Controls ​

BeforeAfter
  • The scaling transformation controls were rewritten from scratch
    • Should be more performance friendly (I haven't checked)
    • Parts cardinal to one another now are bounded correctly
    • Parts cadinal to one another now also scale properly
  • Added the rotation node
    • Lets you rotate parts off their center

Fuel Tanks ​

BeforeAfter
(in-game)(in-game)
  • Fuel tanks now look closer to that in-game
  • Fuel tanks now also export with a "cap" if needed to maintain a shape where the top and bottom with aren't the same

Progress Loss Confirmation ​

The promptThe native prompt

  • Asks you before wiping any unsaved changes

Selection Box ​

Selection boxes

  • Quickly select parts within the bounds of the selection
  • Unlike the game, you don't have to hold down on the screen for a bit before dragging to select parts

Edit Mode ​

The mode in action

  • Edit mode lets you perform special operations on a single part at a time
  • The fuel tank is the only part currently with an edit mode
    • Change the bottom width, top width, and height visually

Lighting ​

BeforeAfter
  • The fuel tank was the last part that used physical lighting
  • Since that is no longer the case, I've implemented lighting correcting for consistent builds
  • This flips parts that are rotated more than 180° or are flipped on the x axis

Export Tab ​

The export tab

  • Provides quick options to export the current file
  • Options
    • Format emitted files: formats the JSON using JavaScript's built-in API
    • Watermark exported blueprints: added a "Generated by Stellar": "https://stellaralpha.web.app/" at the begenning of files
  • Export
    • Export to game: emits a .txt file in SFS format
    • Save Stellar format: emits a .stbp or .json file in Stellar format

Shortcuts ​

  • Insert part: changed to I
  • Rename: changed to F2

I've said this a million times and I'm gonna say it again. I've made thousands of little changes, bug fixes, and probably even more features that I have simply forgotten that I've not mentioned in the changelog. I really appriciate everyone's patience as I brew Stellar into the app that it deserves to be. Thank you!