Stellar v1.0 Beta 7 ​
Don't get overwhelmed! There's a lot of parts added and we're not stopping the trend!
Highlights ​
- Added tons of parts from the game
- Edit mode for special parts
- Quick transform controls
- Export tab
- Reference images
What's New ​
Parts ​
- Parts added:
- Capsule
- Probe
- Ion engine
- Docking port
- Parachute
- Nose cone
- Side node cone
- Landing leg
- Seperator
- Heat sheild
- RCS
- Abstract parts added:
- Reference image (more info below)
Reference Images ​
- Allows you to add images for reference and templating
- Choose between adding a URL or uploading an image
- URLs are preffered as they help keep the file size down
- However, some website may not allow Stellar to fetch those images
- Such images fail to load
- Images can be uploaded
- This embeds the image inside the blueprint file which does increase its file size!
- URLs are preffered as they help keep the file size down
- Don't forget to lock the reference image to avoid accidentally mutating it
Toolbar ​
- Rearranged the toolbar once again
- Added increment settings
- Snap to grid
- Snaps translations every
0.2m
- Snaps rotation every
15°
- Snaps translations every
- No snap
- Does not implement any sort of snapping
- Scale with ratio
- Scales parts while maintaining the
x
andy
ratio
- Scales parts while maintaining the
- Snap to grid
Translations ​
Before | After |
---|---|
- Simplified explainations
- Implemented Microsoft's capitalization guidelines
Quick Controls ​
- Quick controls allow you to... control quickly!
- Rotate left: rotates
+90°
- Rotate right: rotates
-90°
- Mirror horizontally
- Mirror vertically
Transformation Controls ​
Before | After |
---|---|
- The scaling transformation controls were rewritten from scratch
- Should be more performance friendly (I haven't checked)
- Parts cardinal to one another now are bounded correctly
- Parts cadinal to one another now also scale properly
- Added the rotation node
- Lets you rotate parts off their center
Fuel Tanks ​
Before | After |
---|---|
(in-game) | (in-game) |
- Fuel tanks now look closer to that in-game
- Fuel tanks now also export with a "cap" if needed to maintain a shape where the top and bottom with aren't the same
Progress Loss Confirmation ​
- Asks you before wiping any unsaved changes
Selection Box ​
- Quickly select parts within the bounds of the selection
- Unlike the game, you don't have to hold down on the screen for a bit before dragging to select parts
Edit Mode ​
- Edit mode lets you perform special operations on a single part at a time
- The fuel tank is the only part currently with an edit mode
- Change the bottom width, top width, and height visually
Lighting ​
Before | After |
---|---|
- The fuel tank was the last part that used physical lighting
- Since that is no longer the case, I've implemented lighting correcting for consistent builds
- This flips parts that are rotated more than
180°
or are flipped on thex
axis
Export Tab ​
- Provides quick options to export the current file
- Options
- Format emitted files: formats the
JSON
using JavaScript's built-in API - Watermark exported blueprints: added a
"Generated by Stellar": "https://stellaralpha.web.app/"
at the begenning of files
- Format emitted files: formats the
- Export
- Export to game: emits a
.txt
file in SFS format - Save Stellar format: emits a
.stbp
or.json
file in Stellar format
- Export to game: emits a
Shortcuts ​
- Insert part: changed to
I
- Rename: changed to
F2
I've said this a million times and I'm gonna say it again. I've made thousands of little changes, bug fixes, and probably even more features that I have simply forgotten that I've not mentioned in the changelog. I really appriciate everyone's patience as I brew Stellar into the app that it deserves to be. Thank you!