Stellar v0.1 Beta 2 
The second beta for Stellar is here, and with it, it brings a whole lot of technological improvements!

Highlights 
- New property editing sidebar
- New theme colors (and underlying system)
- Redesigned parts explorer
- Significant performance improvements
- Internal technology updates
- Brand new icons
Read the full changelog here!
What's New 
Parts Explorer 
- Overhauled the UI to match the new theme colors
- Temporary removed quick actions
- Added part selection visualization
- Added new controls for part selection - Click = select as only part
- Ctrl + Click = toggle part selection
 
Properties Sidebar 
- Added a new sidebar for editing properties to the right
- When parts are selected, they are sorted by type on the right
- Parts with conflicting properties are represented by ~
- Properties often have units after the number (ex: 100%,32m)- Focusing on the property will hide the unit
 
- Property felids support basic arithmetics (ex: 3 / 2=1.5)
- Some properties have minimum/maximum values (ex: scale x and y have a minimum of 0)
- Some properties translate to a different value in the data structure (ex: 100%fuel =1.0)
Parts 
❕ Only fuel tanks are available for now
- Removed shape_textvariants for fuel tanks temporarily
- Added new controls for part selection - Click = select as only part
- Shift + Click = toggle part selection
 
Canvas Controls 
- New controls for the canvas have been rewritten from the ground up
- Scroll to pan up and down
- Hold Shift to pan on the X-axis
- Hold Ctrl to zoom in and out
- Pinch in and out on a trackpad to zoom in and out proportional to the pinch distance
Theme 
- Stellar now offers new theme colors
- Most of the components now feature a blurple-ish hue
- Colors are now more organized, ranging from darker to lighter (with x-dark/x-light variants)
Technical Details 
General Note 
- Pretty much 100% of the code has been touched in some way
Part Addresses 
- Stellar now utilizes a part address system where an address of a part is an array of numbers (ex: [4, 3, 8, 1])
- Parts now fetch their reactive states through the address - We no longer pass down the data through props
 
Debug 
- Added debug control menu that shows up only in development and alpha builds (planned to be toggleable in settings)
Known Issues 
- None of the buttons inside of Filein the control many work
- Changing a fuel tank's width overrides its width_original,width_a, andwidth_b.
- Certain icons can appear smaller than intended
- Selecting parts increases the sensitivity of the canvas controls