Stellar v1.0 Beta 4
It's finally time for a Stellar lift-off using engines added to Stellar in this beta. This beta is jam-packed with optimizations to ensure Stellar does not serve as the bottleneck in your productivity.
Highlights
❕ This is mostly a technical beta introducing many optimizations and changes to the core engine
- 4 new engines from the game, including a currently unavailable one in-game!
- A toolbar full of useful utilities that you will need
- Cleaner, faster, and more stable visual part bounds
- Prettier Canvas with even more reliable controls
What's New
Engines
❕ glTF
-based part mesh is currently an experimental feature and is subject to change to maintain parity with the base game
- Kolibri Engine
- Meant to be used on small landers
- Incredibly tiny,
1 x 1.5
- Valiant Engine
- Meant to be used in space
- Very efficient, however, lacking in thrust
- Medium sized,
1.75 x 2
- Frontier Engine
- A large-scale version of the Valiant Engine
- Quite a chonky boi,
2 x 3.5
- Peregrine ENgine
- From the incomplete career mode in Spaceflight Simulator
- Large,
2 x 2.5
Toolbar
❕ The toolbar is currently incomplete
- Transform (cursor icon)
- Used to perform transformations like translations, rotation, and scaling
- Pan
- Used to pan around the canvas without worrying about accidentally mutating the blueprint
- Can also be toggled, temporarily, with the Space key
- Undo
- Reverts to the last state
- Is grayed out when there are no changes to be reverted
- Undo limit, currently, is
512
- Redo
- Reverts the undo
- Redo data will be lost if the blueprint is mutated after an undo
- Save
- Locally saves the blueprint in Stellar's
.stbp
file format - Note that this is different from exporting it to the game; only Stellar understands this format
- Locally saves the blueprint in Stellar's
Canvas
Before | After |
---|---|
- The grid is now smaller
- Major marks at every
1m
(previously,5m
) - Minor marks at every
1/5m
(previously,1m
)
- Major marks at every
- The lighting is now closer to the game
- ❕ In-canvas lighting is a temporary feature intended to light up Fuel Tanks; parts should and will be using
MeshBasicMaterial
with a texture moving onwards
- ❕ In-canvas lighting is a temporary feature intended to light up Fuel Tanks; parts should and will be using
Translations
- 🎉 You can help translate Stellar over at Crowdin!
- Stellar is progressively replacing all interface strings with data-driven path names
Help Control Menu
- A link for the Stellar GitHub page
What's Changed
Canvas
- The maximum zoom has been reduced from
800x
to200x
- Rewrote the pan controls to resolve an issue where the canvas acted as if it was only half the original size
- This also made zooming in a lot more precise
What's Removed
Inspect Tab
- Bounding boxes have been removed for now
Debug Control Menu
- Orbit controls have been removed for now