Given:I chose all integers in [−3,3] to generate the following Desmos level surfaces :
Level Surfaces A GeoGebra applet conveys the gradient well:
Gradient Vectors Given:
Diffuser We have already been given the velocity as a function of x and t:Therefore, the acceleration can be derived directly:Here, x=l since we are trying to find the "end" behavior by the end of the diffuser.The 0 originates from the fact that x=l. Thus, we end up dividing l/l=1. The equation then subtracts 1 from 1 to get 0. Regardless of the values of other members of the product, the function returns 0.Intuitively, this behavior shouldn't be too otherworldly. An acceleration of 0 does not imply a velocity of 0. Sure, the liquid has stopped moving faster/slower, but it's still moving regardless. In other words, the diffuser has indeed diffused the liquid. Also the liquid is now starting to accelerate purely in the j^ direction.Given:0 makes sense as this is incompressible flow after all.Once again, 0 makes intuitive sense as the diffusor doesn't seem to have any geometry that could cause the liquid to "turn on itself" and moving retrograde to all other fluid particles.Given:Dm is suspiciously close to Dp and I suspect this is due to some secret cancellations within the many fractions.F is dependant (1 variables). D, Ω, V, ρ, and μ are independent (5 variables). This makes a total of N=6 variables. M, L, and T are the fundamental dimensions (k=3 dimensions). Hence, there are N−k=6−3=3 dimensionless groups.I am making the function g use F as an input; it should be solvable for it implemented. Also, I am using g and G for function names because f and F would be confusing as we're already using F for force.After much research, I settled on D, V, and ρ for my repeating variables:The question inquires about F so I am going to only mess around with Π1:Plugging in all base SI units does indeed give you 1: